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How has the ability to create complex clouds and textures been used and where has it had the biggest impact? It was like it was a hammer looking for a nail. So I decided to create a company and build tools around that very idea of this like, the complex amount of simulation programs I wrote during my PhD. I realized I want to actually apply what I’ve been working on during my PhD to the world of effects and animation, which I’m very passionate about. There is maybe a connection between my research and the world of visual effects and animation that I didn’t see at first. On the textured side of things, I thought there could be a lot of benefits from what I was doing during my PhD. The textures, I thought, actually became more interesting.
![adobe substance materials adobe substance materials](https://infopedia24.com/wp-content/uploads/adobe-3d-designer-screen-634x433.jpg)
I was trying to use modern technologies at the time to come up with something that was complex but was accurately representing these complex things like clouds or textures on objects.
![adobe substance materials adobe substance materials](https://image.architonic.com/img_pro2-4/145/8180/substance-adobe-s174-b.jpg)
I did my PhD in applied math and random processes and I tried to simulate complex phenomena, like clouds. What needs in the film industry inspired you and your team to create Substance 3D Designer?
![Adobe substance materials](https://cdn3.cdnme.se/5447227/9-3/screenshot_3_64e629479606ee7f889a24a8.jpg)